- Game-like, fun competition for all levels
- Individual or group participation
- Peer participation and competitive spirit
- Beginners develop computation thinking,
time management, and strategy skills while
more advanced students refine the same
skills and have the opportunity to mentor
less experienced students to help the
- Recognition: badges, certificates, prizes
- Motivational STEM activity
- Generates student participation
- No-cost activity to introduce STEM enrichment activities, and specifically coding and robotics.
- Leverages tools and with which students and teachers are familiar.
- Student participation is self-directed so “over-the-shoulder” time is minimized.
- Promotes diverse participation, e.g: gender, experience with coding.
- Designed for accessibility.
- Professional development and recognition opportunities.
- Encourage students, teachers and administrators to get involved in STEM
- Engage with community and local industry
- Promote core values – diversity, technology, school spirit, academic progress
- Highly visible program for school, district and community
How does the competition work?
Once the educational staff have received instruction, the competition platform will be open and login information will be shared with teachers and students.
Students login to the CoderZ SaaS Platform where they work to complete missions that introduce them to mechanics, physics and programming accompanied by math, science and engineering principles.
Students work during or outside class time on challenging, fun missions that require them to strategize, gain knowledge and score points to attain the next level.
Each mission challenges students and gives them the skills and practice they need to progress through the competition.
The interface utilizes drag-and-drop Blockly programming. This easy-to-use interface helps students learn computational thinking, the coding process, how to code, and advanced skills as the competition progresses. Advanced functionality shows the Java code behind the code blocks, allowing students to begin to learn Java.
The first two phases of the competition, Boot Camp and Qualifiers are virtual competitions. Students compete individually, collecting score and participation points for their school’s team.
Teams that meet high participation ratios or numbers or accumulate the most average points per CRCC Guidelines/Rules, will receive invitations to the in-person Finals. Teams of two (2) students will represent each school. Parents, educators, students and community leaders are welcome to come and encourage the contestants.
Educators can receive Professional Development credits and may compete with students or against one another.
Final Best Score Award
1st, 2nd and 3rd place
Other awards at Sponsor/Host/CRCC
Inclusivity Boot Camp Award Winner
School of 100+ students with the highest Number of Active Student Participants From The Total Middle School Student Population
Grace Hopper Boot Camp Award Winner
School of 100+ students with the highest Number of Active Female Student Participants From The Total Female Middle School Student Population
Teacher prizes for student engagement
and completion levels
Interested in CRCC for your state or district?
Contact Graham Celine at firstname.lastname@example.org for more information.